These are renders of several of the High-Poly tank models used to bake normal / AO / curvature maps for the in-game tank models. These were an experiment to learn the Quixel Suite texturing workflow for high-poly models when you do not have a baked Normal map. Was able to generate curvature maps without having a low-res mesh and used those in place of normal maps in Quixel. The models shown here were all built by co-workers, I did all textures / materials / lighting / rendering / and post.