I've had the privilege of working on The Outer Worlds with the extremely talented development team here at Obsidian. So most of my time on the project was spent doing Terrain, Vegetation, and world building, however I did get the chance to build some assets as well, consisting of one of the exterior buildings tile sets, the Byzantium interior tile set, and a handful of props.

I did the modeling for these Greeble meshes. Texturing was done by Daniel Clesi (https://www.artstation.com/clesi) and Ken Lesaint (https://www.artstation.com/klesaint)