Hello everyone, here is an incremental update to my High Poly UE5 Millennium Falcon. I finished several interior parts, the cockpit and gunner stations. They are detailed enough for an actual traversable interior which I may build out at some point, but for now they are there so you can see an interior through the cockpit and gunner station windows. The model is almost finished, all that is left is to sculpt in the blaster damage to the hull in a few spots. After that I am not sure yet if I am going to move on to texturing, or start on the modeling for the up-rezzed Mos Eisley docking bay.