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Dark Forces Remake - Phase 2

Here is my current progress ( Phase 2 I call it ) of my Star Wars Dark Forces level 1 remake project. I currently have most of the level blocked out in UE4 and traversal. The last areas I still need to block out are the basement area, and the final ending landing pad where Jan and the Moldy Crow Pick you up. I have added a new starting area that wasn't in the original game just to make it a little more interesting. Now instead of immediately starting in the base, Jan drops you off on a small canyon ledge and you make a short walk to a bunker that you have to infiltrate ( a back door to the base ) that then takes you to the interior of the base where the original game starts. Here are some screen shots from the UE4 editor, and some of them show the view from the original game with the corresponding view from my new remake.

Most of the geo is untextured, just lightmaps with color and roughness values so far

Most of the geo is untextured, just lightmaps with color and roughness values so far

Exterior terrain is the only things that have had rough 1st pass texturing

Exterior terrain is the only things that have had rough 1st pass texturing

The bunker and the moldy crow are currently in a VERY VERY TEMP art blockout pass.

The bunker and the moldy crow are currently in a VERY VERY TEMP art blockout pass.