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UE4 Medieval Landscape Final Update

Hello everyone! So this is my final update to what started out as a simple RVT & clouds experiment and evolved into a full medieval/fantasy open world experiment. I added the crystal fields, finished the dungeon, and did some more propping/set dressing to the exterior and interiors of the large town. So it's not perfect, and the landscape still isn't fully filled out, but I am calling it done enough for now. I have included a video walkthrough. The video is rather long, but if you watch it on You Tube I have some point of interest time stamps in the description. There are some weird streaming hitches and issues with my audio triggers in a few spots, which I may go back and fix at some point, but for now, as I said, I'm calling it! I hope you all enjoy it, and as always, critiques and comments are always welcome, thanks everyone!

Here is a video walkthrough of the key points of interest with the trudging through the endless forest between them edited out.

I am rather happy with how the crystals turned out. Here is a simple turntable of one of the crystal formations.

Here is an overview of the whole map. You can see the 4 corners are the areas I never got around to finishing.

Here is an overview of the whole map. You can see the 4 corners are the areas I never got around to finishing.